Rust Decoder Test - Private LAN
Offline 71.193.134.10:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Decoder Test - Private LAN?
These Rust Pop Watch lists include Rust Decoder Test - Private LAN: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Decoder Test - Private LAN mean?
For the server browser, Rust Decoder Test - Private LAN lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Decoder Test - Private LAN rank against other Rust servers?
Player hours over the last week rank Rust Decoder Test - Private LAN at #15,373, within the top 69% of ranked servers.
How many players are on Rust Decoder Test - Private LAN right now?
Rust Decoder Test - Private LAN went quiet 4 days ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server details
Is Rust Decoder Test - Private LAN online, and how reliable is it?
Down at the moment: Rust Decoder Test - Private LAN was last seen 4 days ago. Out of 168 hours in the last 7 full days, it was online for 91, a 54% uptime. Rust Pop Watch's first record of it is 16 October 2026.
Where is Rust Decoder Test - Private LAN located?
No region is published by Rust Decoder Test - Private LAN. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 71.193.134.10:28015.
Which Rust version is Rust Decoder Test - Private LAN on?
On Windows, Rust Decoder Test - Private LAN runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Rust Decoder Test - Private LAN?
Too few wipes are on record for Rust Decoder Test - Private LAN to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 12 days 16 hours is when the present world was made.
Map and rules
Which map does Rust Decoder Test - Private LAN run?
The map on Rust Decoder Test - Private LAN is procedural, made by the game.
What are the rules and settings on Rust Decoder Test - Private LAN?
No gather rate appears in the name of Rust Decoder Test - Private LAN. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Rust Decoder Test - Private LAN?
The console method: start Rust, press F1, and type client.connect 71.193.134.10:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.