Rust Provider Runtime Test - Private LAN
Offline 71.193.134.10:28019 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Provider Runtime Test - Private LAN?
You'll find Rust Provider Runtime Test - Private LAN on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Provider Runtime Test - Private LAN mean?
The game's server browser picks up these tags from Rust Provider Runtime Test - Private LAN: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Provider Runtime Test - Private LAN rank against other Rust servers?
The last seven days of player hours place Rust Provider Runtime Test - Private LAN at #15,128, in the top 70% of all ranked servers.
How many players are on Rust Provider Runtime Test - Private LAN right now?
Offline now, Rust Provider Runtime Test - Private LAN was last spotted 12 days 16 hours ago.
About the server
Is Rust Provider Runtime Test - Private LAN online, and how reliable is it?
The server Rust Provider Runtime Test - Private LAN is not online now; 12 days 16 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 16 October 2026.
Where is Rust Provider Runtime Test - Private LAN located?
No region is published by Rust Provider Runtime Test - Private LAN. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 71.193.134.10:28019.
Which Rust version is Rust Provider Runtime Test - Private LAN on?
On Windows, Rust Provider Runtime Test - Private LAN runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Rust Provider Runtime Test - Private LAN?
The record of Rust Provider Runtime Test - Private LAN's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 13 days 10 hours.
Rules and settings
Which map does Rust Provider Runtime Test - Private LAN run?
A procedural map is what Rust Provider Runtime Test - Private LAN runs, generated by the game.
What are the rules and settings on Rust Provider Runtime Test - Private LAN?
Nothing in the name tells you the gather rate on Rust Provider Runtime Test - Private LAN. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join Rust Provider Runtime Test - Private LAN?
The console method: start Rust, press F1, and type client.connect 71.193.134.10:28019. Launch Rust on this page is another way, opening Rust via Steam and connecting.