LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Offline 72.178.40.244:29015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 20:31 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
These Rust Pop Watch lists include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER mean?
For the server browser, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER rank against other Rust servers?
A seven-day player-hours placing of #16,943 puts LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER in the top 71% of all ranked servers.
How many players are on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER right now?
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER went quiet 30 days 22 hours ago and is offline at the moment.
Server facts
Is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER online, and how reliable is it?
The server LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is not online now; 30 days 22 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 27 September 2026.
Where is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER located?
There is no region from LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 72.178.40.244:29015.
Which Rust version is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER on?
On Linux, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The record of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 30 days 22 hours.
The rules
Which map does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER uses a procedural map, which the game generates.
What are the rules and settings on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Nothing in the name tells you the gather rate on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Enter client.connect 72.178.40.244:29015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.