Sunnys 2x Main)Fps+max team limit 6
Offline 72.241.102.21:28015 checked 5h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:19 UTC12h ago | – | – | running | 0 |
| Thu 1 Oct, 22:44 UTC FW27d ago | 0 | – | 27 days | 0 |
| Tue 29 Sep, 21:01 UTC29d ago | 2 | held half | 2.1 days | 0 |
| Mon 28 Sep, 21:13 UTC30d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Sunnys 2x Main)Fps+max team limit 6?
These Rust Pop Watch lists include Sunnys 2x Main)Fps+max team limit 6: 2x Rust servers, live, The battlefield crowd, counted and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b, Vanilla ^v and Battlefield ^i; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.
What do the server tags on Sunnys 2x Main)Fps+max team limit 6 mean?
The game's server browser picks up these tags from Sunnys 2x Main)Fps+max team limit 6: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): Slots: 250; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Sunnys 2x Main)Fps+max team limit 6 rank against other Rust servers?
The last seven days of player hours place Sunnys 2x Main)Fps+max team limit 6 at #15,338, in the top 69% of all ranked servers.
How many players are on Sunnys 2x Main)Fps+max team limit 6 right now?
The last sighting of Sunnys 2x Main)Fps+max team limit 6 was 5 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server details
Is Sunnys 2x Main)Fps+max team limit 6 online, and how reliable is it?
The server Sunnys 2x Main)Fps+max team limit 6 is not online now; 5 hours have passed since it was last seen. About 6 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 1%, with 2 out of 168 hours online. Rust Pop Watch's first record of it is 24 September 2026.
Does Sunnys 2x Main)Fps+max team limit 6 run smoothly?
Its server fps over the last 48 hours averaged 232, with 225 as the lowest. At its peak it held 26,100 entities: buildings, deployables and all the rest. Memory use peaked at 1,274 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Sunnys 2x Main)Fps+max team limit 6 located?
No region is published by Sunnys 2x Main)Fps+max team limit 6. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 72.241.102.21:28015.
Which Rust version is Sunnys 2x Main)Fps+max team limit 6 on?
On Windows, Sunnys 2x Main)Fps+max team limit 6 runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Sunnys 2x Main)Fps+max team limit 6 when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 100% of the time.
What is the wipe schedule on Sunnys 2x Main)Fps+max team limit 6?
Too few wipes are recorded on Sunnys 2x Main)Fps+max team limit 6 to confirm its schedule, so its tag drives the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 12 hours. A wipe every two weeks is what its tags promise.
Map and rules
Which map does Sunnys 2x Main)Fps+max team limit 6 run?
The procedural map on Sunnys 2x Main)Fps+max team limit 6 measures 2,500 and comes from the game with seed 716785090. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Sunnys 2x Main)Fps+max team limit 6?
Gather comes at 2x on Sunnys 2x Main)Fps+max team limit 6, according to its name. Eight players per group: that is the game's default. kits and high rates drive fast PvP: that is the battlefield mode. It appears under Community in the browser. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Sunnys 2x Main)Fps+max team limit 6?
Enter client.connect 72.241.102.21:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.