My Build Test
Offline 72.56.49.199:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include My Build Test?
These Rust Pop Watch lists include My Build Test: Modded Rust servers, live and Build and creative servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on My Build Test mean?
The game's server browser picks up these tags from My Build Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does My Build Test rank against other Rust servers?
Player hours over the last week rank My Build Test at #13,011, within the top 59% of ranked servers.
How many players are on My Build Test right now?
The last sighting of My Build Test was 10 days 1 hours ago, and it is offline now.
About the server
Is My Build Test online, and how reliable is it?
The server My Build Test is not online now; 10 days 1 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 17 October 2026.
Where is My Build Test located?
There is no region from My Build Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 72.56.49.199:28015.
Which Rust version is My Build Test on?
Rust network protocol 2634 and build 167781 is the version My Build Test runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on My Build Test?
The record of My Build Test's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 10 days 3 hours is when the present world was made.
Rules and settings
Which map does My Build Test run?
The map on My Build Test is procedural, made by the game.
What are the rules and settings on My Build Test?
Nothing in the name tells you the gather rate on My Build Test. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join My Build Test?
The console method: start Rust, press F1, and type client.connect 72.56.49.199:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.