MD's Testing Grounds
Offline 73.191.106.243:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:56 UTC3d ago | – | – | – | 1 |
| Tue 27 Oct, 00:42 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 23:32 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 23:10 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 22:47 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 22:43 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 22:34 UTC3d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include MD's Testing Grounds?
You'll find MD's Testing Grounds on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on MD's Testing Grounds mean?
These are the tags MD's Testing Grounds publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does MD's Testing Grounds rank against other Rust servers?
The last seven days of player hours place MD's Testing Grounds at #12,819, in the top 58% of all ranked servers.
How many players are on MD's Testing Grounds right now?
The last sighting of MD's Testing Grounds was 2 days 23 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is MD's Testing Grounds online, and how reliable is it?
Down at the moment: MD's Testing Grounds was last seen 2 days 23 hours ago. The last 3 full days saw uptime of 4%, with 3 out of 72 hours online. It came to Rust Pop Watch's attention on 26 October 2026.
Where is MD's Testing Grounds located?
No region is published by MD's Testing Grounds. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 73.191.106.243:28015.
Which Rust version is MD's Testing Grounds on?
On Windows, MD's Testing Grounds runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on MD's Testing Grounds?
No wipe schedule exists for MD's Testing Grounds: it swaps in a fresh world every few hours, and those resets are not wipes.
Rules and settings
What are the rules and settings on MD's Testing Grounds?
The name of MD's Testing Grounds says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join MD's Testing Grounds?
The console method: start Rust, press F1, and type client.connect 73.191.106.243:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.