Martin's PvE Rust
Online 74.102.207.239:28015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Martin's PvE Rust?
These are the Rust Pop Watch lists that include Martin's PvE Rust: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Martin's PvE Rust mean?
These are the tags Martin's PvE Rust publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2631 (Protocol): To join, your game must be on the same protocol version: 2631; cs156583 (Build): The game build is 156583; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world supplies the danger. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Martin's PvE Rust rank against other Rust servers?
A seven-day player-hours placing of #15,349 puts Martin's PvE Rust in the top 69% of all ranked servers.
How many players are on Martin's PvE Rust right now?
0 players are on Martin's PvE Rust at the moment, out of 20 slots. Across the past week it drew an average of 0 players.
Server details
Is Martin's PvE Rust online, and how reliable is it?
As of now, Martin's PvE Rust is online. The last 7 full days saw uptime of 86%, with 144 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is Martin's PvE Rust located?
No region is published by Martin's PvE Rust. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 74.102.207.239:28015.
Which Rust version is Martin's PvE Rust on?
Rust network protocol 2631 and build 156583 is the version Martin's PvE Rust runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Martin's PvE Rust?
The record of Martin's PvE Rust's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 118 days.
The rules
Which map does Martin's PvE Rust run?
A procedural map is what Martin's PvE Rust runs, generated by the game.
What are the rules and settings on Martin's PvE Rust?
The name of Martin's PvE Rust says nothing about gather rate. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join Martin's PvE Rust?
The console method: start Rust, press F1, and type client.connect 74.102.207.239:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.