ZombieNET
Online 74.110.198.225:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ZombieNET?
These are the Rust Pop Watch lists that include ZombieNET: Community servers, by the numbers and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ZombieNET mean?
These are the tags ZombieNET publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): There are 500 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does ZombieNET rank against other Rust servers?
The last seven days of player hours place ZombieNET at #15,349, in the top 69% of all ranked servers.
How many players are on ZombieNET right now?
ZombieNET is holding 0 players, with 500 slots in total. It has averaged 0 players over the last seven days.
Server details
Is ZombieNET online, and how reliable is it?
As of now, ZombieNET is online. The uptime figure suggests it restarted roughly 11 days 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 17 October 2026.
Does ZombieNET run smoothly?
Its server fps over the last 48 hours averaged 128, with 100 as the lowest. Entities reached a maximum of 121,087: buildings, deployables and everything else. The highest memory usage was 6,476 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is ZombieNET located?
No region is published by ZombieNET. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 74.110.198.225:28015.
Which Rust version is ZombieNET on?
On Windows, ZombieNET runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on ZombieNET?
ZombieNET's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 11 days 5 hours.
Rules and settings
Which map does ZombieNET run?
A procedural map of 4,500 with seed 1337 is what ZombieNET runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on ZombieNET?
No gather rate appears in the name of ZombieNET. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join ZombieNET?
Enter client.connect 74.110.198.225:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.