Jeremy Solo PvE
Offline 74.141.66.230:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Jeremy Solo PvE?
These Rust Pop Watch lists include Jeremy Solo PvE: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Jeremy Solo PvE mean?
The game's server browser picks up these tags from Jeremy Solo PvE: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163493 (Build): Game build: 163493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^p (PvE): Here the world is the threat, and players don't fight each other. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Jeremy Solo PvE rank against other Rust servers?
The last seven days of player hours place Jeremy Solo PvE at #15,455, in the top 65% of all ranked servers.
How many players are on Jeremy Solo PvE right now?
Jeremy Solo PvE went quiet 28 days 23 hours ago and is offline at the moment.
Server facts
Is Jeremy Solo PvE online, and how reliable is it?
Down at the moment: Jeremy Solo PvE was last seen 28 days 23 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 17 September 2026.
Where is Jeremy Solo PvE located?
No region is published by Jeremy Solo PvE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 74.141.66.230:28015.
Which Rust version is Jeremy Solo PvE on?
Rust network protocol 2633 and build 163493 is the version Jeremy Solo PvE runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Jeremy Solo PvE?
Too few wipes are on record for Jeremy Solo PvE to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 48 days 20 hours is when the present world was made.
Map and rules
Which map does Jeremy Solo PvE run?
A procedural map is what Jeremy Solo PvE runs, generated by the game.
What are the rules and settings on Jeremy Solo PvE?
No gather rate appears in the name of Jeremy Solo PvE. The group limit is 8 players, the game's default. no fighting other players: that is the pve mode. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Jeremy Solo PvE?
Enter client.connect 74.141.66.230:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.