{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 5m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include {TNT}SQUADs - Rusty but not old?
These are the Rust Pop Watch lists that include {TNT}SQUADs - Rusty but not old: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on {TNT}SQUADs - Rusty but not old mean?
These are the tags {TNT}SQUADs - Rusty but not old publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): No fighting between players: the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here; NA (North America): Its place in the server browser is under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?
{TNT}SQUADs - Rusty but not old takes #15,326 on seven-day player hours, a top 69% spot overall and #1,505 across North America.
How many players are on {TNT}SQUADs - Rusty but not old right now?
{TNT}SQUADs - Rusty but not old is holding 0 players, with 10 slots in total. The seven-day average sits at 0 players.
About the server
Is {TNT}SQUADs - Rusty but not old online, and how reliable is it?
Right now, {TNT}SQUADs - Rusty but not old is up and running. Based on the uptime it reports, the last restart was about 6 days ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does {TNT}SQUADs - Rusty but not old run smoothly?
The 48-hour average was 121 server fps, with a low of 92. At its peak it held 56,709 entities: buildings, deployables and all the rest. Memory use peaked at 3,296 MB. What players experience as lag comes from low fps and a rising entity count.
Where is {TNT}SQUADs - Rusty but not old located?
{TNT}SQUADs - Rusty but not old uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 74.91.127.81:35215.
Which Rust version is {TNT}SQUADs - Rusty but not old on?
Rust network protocol 2633 and build 165217 is the version {TNT}SQUADs - Rusty but not old runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on {TNT}SQUADs - Rusty but not old?
Too few wipes are on record for {TNT}SQUADs - Rusty but not old to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 1 hours.
Rules and settings
Which map does {TNT}SQUADs - Rusty but not old run?
The procedural map on {TNT}SQUADs - Rusty but not old measures 3,100 and comes from the game with seed 1145457653. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on {TNT}SQUADs - Rusty but not old?
The name of {TNT}SQUADs - Rusty but not old says nothing about gather rate. Eight players per group: that is the game's default. It runs pve, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.