TESTHC
Online 75.175.131.244:28025 checked 14m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TESTHC?
These Rust Pop Watch lists include TESTHC: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TESTHC mean?
These are the tags TESTHC publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does TESTHC rank against other Rust servers?
A seven-day player-hours placing of #15,432 puts TESTHC in the top 69% of all ranked servers. The quad field places it at #626.
How many players are on TESTHC right now?
The current tally at TESTHC: 0 players across 50 slots. Across the past week it drew an average of 0 players.
Server facts
Is TESTHC online, and how reliable is it?
As of now, TESTHC is online. It came to Rust Pop Watch's attention on 27 October 2026.
Where is TESTHC located?
No region is published by TESTHC. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 75.175.131.244:28025.
Which Rust version is TESTHC on?
On Linux, TESTHC runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on TESTHC?
Too few wipes are on record for TESTHC to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 16 days 14 hours is when the present world was made.
Rules and settings
What are the rules and settings on TESTHC?
No gather rate appears in the name of TESTHC. A group can hold 4 players at most (quad). gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join TESTHC?
Enter client.connect 75.175.131.244:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.