TESTHC
Offline 75.175.165.46:28025 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #623 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TESTHC?
You'll find TESTHC on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TESTHC mean?
These are the tags TESTHC publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts4 (Group limit): Each team is capped at 4; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TESTHC rank against other Rust servers?
A seven-day player-hours placing of #15,353 puts TESTHC in the top 69% of all ranked servers. It comes in at #623 among quad servers.
How many players are on TESTHC right now?
Offline now, TESTHC was last spotted 44 hours ago. Across the past week it drew an average of 0 players.
Server facts
Is TESTHC online, and how reliable is it?
Down at the moment: TESTHC was last seen 44 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. It came to Rust Pop Watch's attention on 27 October 2026.
Where is TESTHC located?
There is no region from TESTHC. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 75.175.165.46:28025.
Which Rust version is TESTHC on?
On Linux, TESTHC runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on TESTHC?
TESTHC's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 3 hours.
Map and rules
What are the rules and settings on TESTHC?
Nothing in the name tells you the gather rate on TESTHC. A group can hold 4 players at most (quad). survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join TESTHC?
Enter client.connect 75.175.165.46:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.