Live 81,821 players 11,830 servers online 270 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published ECLIPSE | 10x | Squads Off dutyoffline
Celebrity profile

ECLIPSE | 10x | Squads

Offline 75.182.232.225:28015 checked 11h ago

10x quad moddedoxide
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Vital stats

Players now 2/ 100 slots 2% full
7-day average1peak 2
Rank#7,972top 36%
Region–no continent published · group quad
Last wipe14h agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeakWipe
00.511.5218:0020:0023:0001:0000:0002:00Wiped Wed 28 Oct, 01:53 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 36% of all ranked servers, and #431 of the quad servers (top 52%). Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:55 UTC14h ago – – running 1
Tue 27 Oct, 20:52 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include ECLIPSE | 10x | Squads?

These Rust Pop Watch lists include ECLIPSE | 10x | Squads: 10x Rust servers, who's hot and Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours; Gather rate: 10x.

What do the server tags on ECLIPSE | 10x | Squads mean?

The game's server browser picks up these tags from ECLIPSE | 10x | Squads: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts4 (Group limit): Each team is capped at 4; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does ECLIPSE | 10x | Squads rank against other Rust servers?

The last seven days of player hours place ECLIPSE | 10x | Squads at #7,972, in the top 36% of all ranked servers. Within the quad category, it sits at #431.

How many players are on ECLIPSE | 10x | Squads right now?

ECLIPSE | 10x | Squads went quiet 11 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 02:00 UTC, averaging 2 players.

About the server

Is ECLIPSE | 10x | Squads online, and how reliable is it?

Down at the moment: ECLIPSE | 10x | Squads was last seen 11 hours ago. The uptime figure suggests it restarted roughly 42 minutes ago. Over the last 1 full day it was up 17% of the time, 4 of 24 hours. The first time Rust Pop Watch saw it was 27 October 2026.

Does ECLIPSE | 10x | Squads run smoothly?

The 48-hour average was 161 server fps, with a low of 161. At its peak it held 28,336 entities: buildings, deployables and all the rest. Memory use peaked at 1,438 MB. Players feel lag when fps drops and the entity count climbs.

Where is ECLIPSE | 10x | Squads located?

There is no region from ECLIPSE | 10x | Squads. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 75.182.232.225:28015.

Which Rust version is ECLIPSE | 10x | Squads on?

Rust network protocol 2635 and build 168909 is the version ECLIPSE | 10x | Squads runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What is the wipe schedule on ECLIPSE | 10x | Squads?

Too few wipes are on record for ECLIPSE | 10x | Squads to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 14 hours.

Map and rules

Which map does ECLIPSE | 10x | Squads run?

Generated by the game with seed 20261028, the map on ECLIPSE | 10x | Squads is procedural and 2,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on ECLIPSE | 10x | Squads?

Gather comes at 10x on ECLIPSE | 10x | Squads, according to its name. quad is the group rule, capping teams at 4 players. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join ECLIPSE | 10x | Squads?

The console method: start Rust, press F1, and type client.connect 75.182.232.225:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp100
Max players There are 100 slots.
ts4
Group limit Each team is capped at 4.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.