Rust Dev Testing
Offline 76.131.4.215:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Dev Testing?
These are the Rust Pop Watch lists that include Rust Dev Testing: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust Dev Testing mean?
These are the tags Rust Dev Testing publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust Dev Testing rank against other Rust servers?
Player hours over the last week rank Rust Dev Testing at #14,325, within the top 65% of ranked servers.
How many players are on Rust Dev Testing right now?
The last sighting of Rust Dev Testing was 7 days 2 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1.
Server details
Is Rust Dev Testing online, and how reliable is it?
The server Rust Dev Testing is not online now; 7 days 2 hours have passed since it was last seen. It was up 1% of the time over the last 7 full days, 2 of 168 hours in total. The first time Rust Pop Watch saw it was 13 October 2026.
Where is Rust Dev Testing located?
No region is published by Rust Dev Testing. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 76.131.4.215:28015.
Which Rust version is Rust Dev Testing on?
On Windows, Rust Dev Testing runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rust Dev Testing?
Too few wipes are on record for Rust Dev Testing to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 15 days 20 hours.
Rules and settings
Which map does Rust Dev Testing run?
Rust Dev Testing uses a procedural map, which the game generates.
What are the rules and settings on Rust Dev Testing?
Nothing in the name tells you the gather rate on Rust Dev Testing. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Rust Dev Testing?
Enter client.connect 76.131.4.215:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.