raid-lab (staging)
Offline 76.167.220.185:28015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include raid-lab (staging)?
You'll find raid-lab (staging) on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on raid-lab (staging) mean?
These are the tags raid-lab (staging) publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166133 (Build): The game build is 166133; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does raid-lab (staging) rank against other Rust servers?
A seven-day player-hours placing of #16,905 puts raid-lab (staging) in the top 71% of all ranked servers.
How many players are on raid-lab (staging) right now?
The last sighting of raid-lab (staging) was 30 days 16 hours ago, and it is offline now.
Server details
Is raid-lab (staging) online, and how reliable is it?
raid-lab (staging) shows as offline, last spotted 30 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 29 September 2026.
Where is raid-lab (staging) located?
No region is published by raid-lab (staging). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 76.167.220.185:28015.
Which Rust version is raid-lab (staging) on?
Rust network protocol 2634 and build 166133 is the version raid-lab (staging) runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on raid-lab (staging)?
Too few wipes are on record for raid-lab (staging) to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 30 days 18 hours is when the present world was made.
The rules
Which map does raid-lab (staging) run?
A procedural map is what raid-lab (staging) runs, generated by the game.
What are the rules and settings on raid-lab (staging)?
No gather rate appears in the name of raid-lab (staging). Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join raid-lab (staging)?
The console method: start Rust, press F1, and type client.connect 76.167.220.185:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.