RFC's Staging Server
Offline 76.18.83.131:28021 checked 29d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RFC's Staging Server?
These Rust Pop Watch lists include RFC's Staging Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RFC's Staging Server mean?
The game's server browser picks up these tags from RFC's Staging Server: gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165518 (Build): The game build is 165518; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RFC's Staging Server rank against other Rust servers?
A seven-day player-hours placing of #16,850 puts RFC's Staging Server in the top 71% of all ranked servers.
How many players are on RFC's Staging Server right now?
RFC's Staging Server went quiet 29 days 8 hours ago and is offline at the moment.
Server facts
Is RFC's Staging Server online, and how reliable is it?
The server RFC's Staging Server is not online now; 29 days 8 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 September 2026.
Where is RFC's Staging Server located?
No region is published by RFC's Staging Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 76.18.83.131:28021.
Which Rust version is RFC's Staging Server on?
On Linux, RFC's Staging Server runs Rust network protocol 2633 and build 165518. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on RFC's Staging Server?
RFC's Staging Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 62 days 2 hours is when the present world was made.
The rules
Which map does RFC's Staging Server run?
A procedural map is what RFC's Staging Server runs, generated by the game.
What are the rules and settings on RFC's Staging Server?
Nothing in the name tells you the gather rate on RFC's Staging Server. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join RFC's Staging Server?
Enter client.connect 76.18.83.131:28021 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.