ZONE | LOCAL TEST
Offline 77.110.126.193:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include ZONE | LOCAL TEST?
These are the Rust Pop Watch lists that include ZONE | LOCAL TEST: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ZONE | LOCAL TEST mean?
These are the tags ZONE | LOCAL TEST publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does ZONE | LOCAL TEST rank against other Rust servers?
A seven-day player-hours placing of #11,548 puts ZONE | LOCAL TEST in the top 52% of all ranked servers.
How many players are on ZONE | LOCAL TEST right now?
Offline now, ZONE | LOCAL TEST was last spotted 3 days 19 hours ago. Peak for the week was 1, against an average of 1 players.
Server facts
Is ZONE | LOCAL TEST online, and how reliable is it?
Down at the moment: ZONE | LOCAL TEST was last seen 3 days 19 hours ago. The last 3 full days saw uptime of 0%, with 0 out of 72 hours online. The first time Rust Pop Watch saw it was 25 October 2026.
Where is ZONE | LOCAL TEST located?
There is no region from ZONE | LOCAL TEST. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 77.110.126.193:28015.
Which Rust version is ZONE | LOCAL TEST on?
Rust network protocol 2635 and build 168909 is the version ZONE | LOCAL TEST runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on ZONE | LOCAL TEST?
ZONE | LOCAL TEST's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 20 hours.
Rules and settings
Which map does ZONE | LOCAL TEST run?
A procedural map is what ZONE | LOCAL TEST runs, generated by the game.
What are the rules and settings on ZONE | LOCAL TEST?
The name of ZONE | LOCAL TEST says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join ZONE | LOCAL TEST?
Enter client.connect 77.110.126.193:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.