RadarTest
Offline 77.20.252.163:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 6 Sep, 11:57 UTC52d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RadarTest?
You'll find RadarTest on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RadarTest mean?
For the server browser, RadarTest lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RadarTest rank against other Rust servers?
A seven-day player-hours placing of #14,393 puts RadarTest in the top 66% of all ranked servers.
How many players are on RadarTest right now?
Offline now, RadarTest was last spotted 35 days 2 hours ago.
Server facts
Is RadarTest online, and how reliable is it?
The server RadarTest is not online now; 35 days 2 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 14 September 2026.
Where is RadarTest located?
There is no region from RadarTest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 77.20.252.163:28015.
Which Rust version is RadarTest on?
Rust network protocol 2633 and build 162929 is the version RadarTest runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on RadarTest?
RadarTest's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 52 days 13 hours.
Map and rules
Which map does RadarTest run?
A procedural map is what RadarTest runs, generated by the game.
What are the rules and settings on RadarTest?
No gather rate appears in the name of RadarTest. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join RadarTest?
Enter client.connect 77.20.252.163:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.