RadarTest
Offline 77.20.252.163:28025 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RadarTest?
These are the Rust Pop Watch lists that include RadarTest: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RadarTest mean?
For the server browser, RadarTest lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs162929 (Build): It's on game build 162929; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does RadarTest rank against other Rust servers?
A seven-day player-hours placing of #15,082 puts RadarTest in the top 69% of all ranked servers.
How many players are on RadarTest right now?
The last sighting of RadarTest was 35 days 3 hours ago, and it is offline now.
Server facts
Is RadarTest online, and how reliable is it?
Down at the moment: RadarTest was last seen 35 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 23 September 2026.
Where is RadarTest located?
No region is published by RadarTest. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 77.20.252.163:28025.
Which Rust version is RadarTest on?
Rust network protocol 2633 and build 162929 is the version RadarTest runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on RadarTest?
Too few wipes are on record for RadarTest to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 52 days 17 hours.
Map and rules
Which map does RadarTest run?
The map on RadarTest is procedural, made by the game.
What are the rules and settings on RadarTest?
The name of RadarTest says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join RadarTest?
The console method: start Rust, press F1, and type client.connect 77.20.252.163:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.