Jeffrey test server
Offline 77.63.122.49:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Jeffrey test server?
These Rust Pop Watch lists include Jeffrey test server: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Jeffrey test server mean?
The game's server browser picks up these tags from Jeffrey test server: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Jeffrey test server rank against other Rust servers?
A seven-day player-hours placing of #13,697 puts Jeffrey test server in the top 62% of all ranked servers.
How many players are on Jeffrey test server right now?
The last sighting of Jeffrey test server was 20 days 13 hours ago, and it is offline now.
Server details
Is Jeffrey test server online, and how reliable is it?
Down at the moment: Jeffrey test server was last seen 20 days 13 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 8 October 2026.
Where is Jeffrey test server located?
There is no region from Jeffrey test server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 77.63.122.49:28015.
Which Rust version is Jeffrey test server on?
Rust network protocol 2634 and build 167058 is the version Jeffrey test server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Jeffrey test server?
Too few wipes are on record for Jeffrey test server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 20 days 14 hours is when the present world was made.
Rules and settings
Which map does Jeffrey test server run?
Jeffrey test server uses a procedural map, which the game generates.
What are the rules and settings on Jeffrey test server?
No gather rate appears in the name of Jeffrey test server. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Jeffrey test server?
Enter client.connect 77.63.122.49:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.