Jeffrey test server
Offline 77.63.61.2:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Jeffrey test server?
These are the Rust Pop Watch lists that include Jeffrey test server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Jeffrey test server mean?
These are the tags Jeffrey test server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Jeffrey test server rank against other Rust servers?
A seven-day player-hours placing of #14,222 puts Jeffrey test server in the top 64% of all ranked servers.
How many players are on Jeffrey test server right now?
The last sighting of Jeffrey test server was 20 days 14 hours ago, and it is offline now.
Server facts
Is Jeffrey test server online, and how reliable is it?
The server Jeffrey test server is not online now; 20 days 14 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 9 October 2026.
Where is Jeffrey test server located?
There is no region from Jeffrey test server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 77.63.61.2:28015.
Which Rust version is Jeffrey test server on?
On Windows, Jeffrey test server runs Rust network protocol 2634 and build 167058. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Jeffrey test server?
Too few wipes are on record for Jeffrey test server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 21 days 15 hours.
The rules
Which map does Jeffrey test server run?
Jeffrey test server uses a procedural map, which the game generates.
What are the rules and settings on Jeffrey test server?
No gather rate appears in the name of Jeffrey test server. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Jeffrey test server?
The console method: start Rust, press F1, and type client.connect 77.63.61.2:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.