Local Rust Custom Map Test
Offline 77.73.135.51:28015 checked 46d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Rust Custom Map Test?
These Rust Pop Watch lists include Local Rust Custom Map Test: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Rust Custom Map Test mean?
For the server browser, Local Rust Custom Map Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): It's on game build 162929; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How many players are on Local Rust Custom Map Test right now?
The last sighting of Local Rust Custom Map Test was 46 days 8 hours ago, and it is offline now.
Server facts
Is Local Rust Custom Map Test online, and how reliable is it?
Local Rust Custom Map Test shows as offline, last spotted 46 days 8 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Local Rust Custom Map Test located?
No region is published by Local Rust Custom Map Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 77.73.135.51:28015.
Which Rust version is Local Rust Custom Map Test on?
On Windows, Local Rust Custom Map Test runs Rust network protocol 2633 and build 162929. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Local Rust Custom Map Test?
Local Rust Custom Map Test's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 47 days 9 hours.
Map and rules
What are the rules and settings on Local Rust Custom Map Test?
The name of Local Rust Custom Map Test says nothing about gather rate. Eight players per group: that is the game's default. pve is the game mode, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Local Rust Custom Map Test?
Enter client.connect 77.73.135.51:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.