Local Dev
Offline 78.131.94.117:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local Dev?
These are the Rust Pop Watch lists that include Local Dev: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Dev mean?
The game's server browser picks up these tags from Local Dev: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Local Dev rank against other Rust servers?
A seven-day player-hours placing of #12,842 puts Local Dev in the top 59% of all ranked servers.
How many players are on Local Dev right now?
Offline now, Local Dev was last spotted 13 days 3 hours ago.
About the server
Is Local Dev online, and how reliable is it?
The server Local Dev is not online now; 13 days 3 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 October 2026.
Where is Local Dev located?
No region is published by Local Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 78.131.94.117:28015.
Which Rust version is Local Dev on?
Rust network protocol 2634 and build 167781 is the version Local Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Local Dev?
Local Dev's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 5 hours is when the present world was made.
The rules
Which map does Local Dev run?
A procedural map is what Local Dev runs, generated by the game.
What are the rules and settings on Local Dev?
No gather rate appears in the name of Local Dev. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Local Dev?
The console method: start Rust, press F1, and type client.connect 78.131.94.117:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.