CRYMAP_TEST
Online 78.24.41.96:28025 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:55 UTC4h ago | – | – | running | 3 |
| Sun 18 Oct, 12:14 UTC9d ago | 2 | halved by day 5 | 9.4 days | 0 |
| Wed 14 Oct, 22:19 UTC13d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC19d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC21d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC24d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC27d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC39d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC43d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include CRYMAP_TEST?
These Rust Pop Watch lists include CRYMAP_TEST: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, watched. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on CRYMAP_TEST mean?
The game's server browser picks up these tags from CRYMAP_TEST: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): It has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^c (Creative): Build what you like in this sandbox, with no gathering; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does CRYMAP_TEST rank against other Rust servers?
The last seven days of player hours place CRYMAP_TEST at #4,458, in the top 20% of all ranked servers.
How many players are on CRYMAP_TEST right now?
CRYMAP_TEST is holding 0 players, with 20 slots in total. Averaging 1 players across seven days, it topped out at 5. Over the last 48 hours, the fullest hour was 16:00 UTC, averaging 3 players.
Server details
Is CRYMAP_TEST online, and how reliable is it?
Right now, CRYMAP_TEST is up and running. The uptime figure suggests it restarted roughly 2 hours ago. The last 7 full days saw uptime of 75%, with 126 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does CRYMAP_TEST run smoothly?
The 48-hour average was 193 server fps, with a low of 183. At its peak it held 30,648 entities: buildings, deployables and all the rest. The highest memory usage was 2,515 MB. What players experience as lag comes from low fps and a rising entity count.
Where is CRYMAP_TEST located?
No region is published by CRYMAP_TEST. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 78.24.41.96:28025.
Which Rust version is CRYMAP_TEST on?
On Linux, CRYMAP_TEST runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on CRYMAP_TEST when wipe day comes around?
Recent wipes averaged a peak of 3 players at their busiest. The crowd on the latest wipe topped out 25 hours in. Above half the peak until the next wipe: that happened in 50% of its recent wipes. If it did not hold, half the peak was gone by day 3.
What is the wipe schedule on CRYMAP_TEST?
Its tag sets the prediction, because CRYMAP_TEST's recorded wipes are too few to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 4 hours is when the present world was made. A wipe every two weeks is what its tags promise.
Rules and settings
Which map does CRYMAP_TEST run?
Generated by the game with seed 1337, the map on CRYMAP_TEST is procedural and 2,500 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on CRYMAP_TEST?
The name of CRYMAP_TEST says nothing about gather rate. Groups go up to 8 players, which is the default. no gathering, just sandbox building: that is the build & creative mode. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Join up
How do I join CRYMAP_TEST?
The console method: start Rust, press F1, and type client.connect 78.24.41.96:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.