Live 48,663 players 11,668 servers online 118 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Testmops Staging Onlineright now
Celebrity profile · EU

Testmops Staging

Online EU 78.47.21.235:29015 checked 10m ago

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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,335top 69% · #2563 in EU
RegionEUEU · group 8, the default
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 00:22 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Testmops Staging?

You'll find Testmops Staging on the following Rust Pop Watch lists: European Rust servers, live and Community servers, by the numbers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Testmops Staging mean?

The game's server browser picks up these tags from Testmops Staging: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs169596 (Build): The game build is 169596; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; EU (Europe): Its place in the server browser is under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Testmops Staging rank against other Rust servers?

For the last seven days of player hours, Testmops Staging sits at #15,335, inside the top 69% of ranked servers and at #2,563 in Europe.

How many players are on Testmops Staging right now?

0 players are on Testmops Staging at the moment, out of 100 slots. Across the past week it drew an average of 0 players.

About the server

Is Testmops Staging online, and how reliable is it?

Right now, Testmops Staging is up and running. Based on the uptime it reports, the last restart was about 2 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.

Does Testmops Staging run smoothly?

The 48-hour average was 218 server fps, with a low of 174. At its peak it held 71,000 entities: buildings, deployables and all the rest. The highest memory usage was 1,861 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Testmops Staging located?

With its EU tag, Testmops Staging lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 78.47.21.235:29015.

Which Rust version is Testmops Staging on?

On Linux, Testmops Staging runs Rust network protocol 2635 and build 169596. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What happens on Testmops Staging when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.

What is the wipe schedule on Testmops Staging?

Testmops Staging's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 34 days 8 hours is when the present world was made.

Rules and settings

Which map does Testmops Staging run?

The procedural map on Testmops Staging measures 3,500 and comes from the game with seed 1660485855. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Map.

What are the rules and settings on Testmops Staging?

No gather rate appears in the name of Testmops Staging. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join Testmops Staging?

Enter client.connect 78.47.21.235:29015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/UNVRS.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmvanilla,cs169596,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs169596
Build The game build is 169596.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left blank.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.