replays
Offline 79.165.151.88:28082 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include replays?
You'll find replays on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on replays mean?
These are the tags replays publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does replays rank against other Rust servers?
Player hours over the last week rank replays at #15,885, within the top 72% of ranked servers.
How many players are on replays right now?
replays went quiet 19 days 22 hours ago and is offline at the moment.
Server facts
Is replays online, and how reliable is it?
Down at the moment: replays was last seen 19 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 8 October 2026.
Where is replays located?
No region is published by replays. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 79.165.151.88:28082.
Which Rust version is replays on?
Rust network protocol 2634 and build 167058 is the version replays runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on replays?
replays's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 22 hours.
Map and rules
Which map does replays run?
A procedural map is what replays runs, generated by the game.
What are the rules and settings on replays?
The name of replays says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join replays?
The console method: start Rust, press F1, and type client.connect 79.165.151.88:28082. Launch Rust on this page is another way, opening Rust via Steam and connecting.