homeserver build test
Offline 80.187.123.34:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include homeserver build test?
You'll find homeserver build test on the following Rust Pop Watch lists: Modded Rust servers, live and Build and creative servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on homeserver build test mean?
For the server browser, homeserver build test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does homeserver build test rank against other Rust servers?
A seven-day player-hours placing of #15,159 puts homeserver build test in the top 70% of all ranked servers.
How many players are on homeserver build test right now?
Offline now, homeserver build test was last spotted 10 days 20 hours ago.
Server facts
Is homeserver build test online, and how reliable is it?
Down at the moment: homeserver build test was last seen 10 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 17 October 2026.
Where is homeserver build test located?
There is no region from homeserver build test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 80.187.123.34:28015.
Which Rust version is homeserver build test on?
Rust network protocol 2634 and build 167781 is the version homeserver build test runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on homeserver build test?
homeserver build test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 10 days 20 hours.
The rules
Which map does homeserver build test run?
The map on homeserver build test is procedural, made by the game.
What are the rules and settings on homeserver build test?
No gather rate appears in the name of homeserver build test. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join homeserver build test?
The console method: start Rust, press F1, and type client.connect 80.187.123.34:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.