Realistic RUST
Offline EU 80.187.72.170:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Realistic RUST?
These are the Rust Pop Watch lists that include Realistic RUST: European Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Realistic RUST mean?
The game's server browser picks up these tags from Realistic RUST: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^k (Build server): Base-building practice and design; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Realistic RUST rank against other Rust servers?
For the last seven days of player hours, Realistic RUST sits at #14,085, inside the top – of ranked servers and at #2,402 in Europe.
How many players are on Realistic RUST right now?
Offline now, Realistic RUST was last spotted 39 days 5 hours ago.
Server details
Is Realistic RUST online, and how reliable is it?
Realistic RUST shows as offline, last spotted 39 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 14 September 2026.
Where is Realistic RUST located?
In Europe, Realistic RUST lists itself with its EU tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 80.187.72.170:28015.
Which Rust version is Realistic RUST on?
Rust network protocol 2633 and build 164530 is the version Realistic RUST runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Realistic RUST?
Realistic RUST's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 7 hours.
The rules
What are the rules and settings on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Groups go up to 8 players, which is the default. build freely in a sandbox, no gathering: that is the build & creative mode. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Realistic RUST?
Enter client.connect 80.187.72.170:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.