Realistic RUST
Offline EU 80.187.82.85:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Realistic RUST?
These Rust Pop Watch lists include Realistic RUST: European Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Realistic RUST mean?
These are the tags Realistic RUST publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^k (Build server): Design and practise your bases; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser lists it under Europe. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Realistic RUST rank against other Rust servers?
Realistic RUST takes #15,143 on seven-day player hours, a top – spot overall and #2,503 across Europe.
How many players are on Realistic RUST right now?
Realistic RUST went quiet 44 days 18 hours ago and is offline at the moment.
Server facts
Is Realistic RUST online, and how reliable is it?
Down at the moment: Realistic RUST was last seen 44 days 18 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is Realistic RUST located?
Realistic RUST uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 80.187.82.85:28015.
Which Rust version is Realistic RUST on?
On Windows, Realistic RUST runs Rust network protocol 2633 and build 163794. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Realistic RUST?
Too few wipes are on record for Realistic RUST to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 4 hours.
Map and rules
What are the rules and settings on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Groups go up to 8 players, which is the default. build & creative is the game mode, build freely in a sandbox, no gathering. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Realistic RUST?
Enter client.connect 80.187.82.85:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.