Realistic RUST
Offline EU 80.187.86.179:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Realistic RUST?
These are the Rust Pop Watch lists that include Realistic RUST: European Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Realistic RUST mean?
The game's server browser picks up these tags from Realistic RUST: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^k (Build server): Design and practise your bases; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Realistic RUST rank against other Rust servers?
For the last seven days of player hours, Realistic RUST sits at #15,150, inside the top – of ranked servers and at #2,501 in Europe.
How many players are on Realistic RUST right now?
Offline now, Realistic RUST was last spotted 45 days 2 hours ago.
Server details
Is Realistic RUST online, and how reliable is it?
The server Realistic RUST is not online now; 45 days 2 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Realistic RUST located?
Realistic RUST uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 80.187.86.179:28015.
Which Rust version is Realistic RUST on?
On Windows, Realistic RUST runs Rust network protocol 2633 and build 163794. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Realistic RUST?
The record of Realistic RUST's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 54 days 11 hours.
Rules and settings
What are the rules and settings on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Groups go up to 8 players, which is the default. build & creative is the game mode, no gathering, just sandbox building. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Realistic RUST?
Enter client.connect 80.187.86.179:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.