[RU] Kalashnikov | Vanilla | Biweekly
Online EU 80.242.59.133:35400 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:48 UTC, in 1d 23h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW26d ago | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [RU] Kalashnikov | Vanilla | Biweekly?
These Rust Pop Watch lists include [RU] Kalashnikov | Vanilla | Biweekly: European Rust servers, live, Community servers, by the numbers and Vanilla Rust servers, live. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [RU] Kalashnikov | Vanilla | Biweekly mean?
These are the tags [RU] Kalashnikov | Vanilla | Biweekly publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Slots: 200; ts99 (Group limit): No team can exceed 99 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does [RU] Kalashnikov | Vanilla | Biweekly rank against other Rust servers?
[RU] Kalashnikov | Vanilla | Biweekly takes #3,282 on seven-day player hours, a top 15% spot overall and #1,229 across Europe.
How many players are on [RU] Kalashnikov | Vanilla | Biweekly right now?
0 players are on [RU] Kalashnikov | Vanilla | Biweekly at the moment, out of 200 slots. Peak for the week was 5, against an average of 1 players. The busiest stretch of the last 48 hours came at 20:00 UTC, averaging 1 players.
Server details
Is [RU] Kalashnikov | Vanilla | Biweekly online, and how reliable is it?
Right now, [RU] Kalashnikov | Vanilla | Biweekly is up and running. About 8 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 157, a 93% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [RU] Kalashnikov | Vanilla | Biweekly run smoothly?
The 48-hour average was 123 server fps, with a low of 101. At its peak it held 157,994 entities: buildings, deployables and all the rest. The highest memory usage was 3,573 MB. Players feel lag when fps drops and the entity count climbs.
Where is [RU] Kalashnikov | Vanilla | Biweekly located?
In Europe, [RU] Kalashnikov | Vanilla | Biweekly lists itself with its EU tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 80.242.59.133:35400.
Which Rust version is [RU] Kalashnikov | Vanilla | Biweekly on?
Rust network protocol 2635 and build 168909 is the version [RU] Kalashnikov | Vanilla | Biweekly runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [RU] Kalashnikov | Vanilla | Biweekly when wipe day comes around?
The average busiest crowd over recent wipes was 5 players. 41 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [RU] Kalashnikov | Vanilla | Biweekly?
The prediction follows its tag, since too few of [RU] Kalashnikov | Vanilla | Biweekly's wipes are on record to confirm the schedule. Come Thursday 29 October at 18:48 UTC, the next wipe is expected. The world it is running now dates from 26 days. A wipe every two weeks is what its tags promise.
Map and rules
Which map does [RU] Kalashnikov | Vanilla | Biweekly run?
Generated by the game with seed 12345, the map on [RU] Kalashnikov | Vanilla | Biweekly is procedural and 4,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [RU] Kalashnikov | Vanilla | Biweekly?
No gather rate appears in the name of [RU] Kalashnikov | Vanilla | Biweekly. Teams can reach 99 players. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. Oxide plugins power it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [RU] Kalashnikov | Vanilla | Biweekly?
Enter client.connect 80.242.59.133:35400 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://kalashnikovrust.ru.
