My Local Testing Server
Offline 81.235.8.222:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include My Local Testing Server?
These Rust Pop Watch lists include My Local Testing Server: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on My Local Testing Server mean?
For the server browser, My Local Testing Server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does My Local Testing Server rank against other Rust servers?
A seven-day player-hours placing of #15,448 puts My Local Testing Server in the top – of all ranked servers.
How many players are on My Local Testing Server right now?
My Local Testing Server went quiet 41 days 18 hours ago and is offline at the moment.
Server details
Is My Local Testing Server online, and how reliable is it?
My Local Testing Server shows as offline, last spotted 41 days 18 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 17 September 2026.
Where is My Local Testing Server located?
There is no region from My Local Testing Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 81.235.8.222:28015.
Which Rust version is My Local Testing Server on?
Rust network protocol 2633 and build 164530 is the version My Local Testing Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on My Local Testing Server?
My Local Testing Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 41 days 18 hours.
Rules and settings
Which map does My Local Testing Server run?
My Local Testing Server uses a procedural map, which the game generates.
What are the rules and settings on My Local Testing Server?
Nothing in the name tells you the gather rate on My Local Testing Server. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join My Local Testing Server?
Enter client.connect 81.235.8.222:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.