EU | LiveStock
Offline 81.249.142.155:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include EU | LiveStock?
These are the Rust Pop Watch lists that include EU | LiveStock: European Rust servers, live and Community servers, by the numbers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on EU | LiveStock mean?
These are the tags EU | LiveStock publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): It has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does EU | LiveStock rank against other Rust servers?
The last seven days of player hours place EU | LiveStock at #15,817, in the top 72% of all ranked servers.
How many players are on EU | LiveStock right now?
EU | LiveStock went quiet 19 days 17 hours ago and is offline at the moment.
Server details
Is EU | LiveStock online, and how reliable is it?
The server EU | LiveStock is not online now; 19 days 17 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 10 October 2026.
Where is EU | LiveStock located?
Its name points to Europe, although EU | LiveStock publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 81.249.142.155:28015.
Which Rust version is EU | LiveStock on?
Rust network protocol 2634 and build 167398 is the version EU | LiveStock runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on EU | LiveStock?
EU | LiveStock's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 19 days 17 hours.
Map and rules
Which map does EU | LiveStock run?
EU | LiveStock uses a procedural map, which the game generates.
What are the rules and settings on EU | LiveStock?
No gather rate appears in the name of EU | LiveStock. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join EU | LiveStock?
The console method: start Rust, press F1, and type client.connect 81.249.142.155:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.