Live 39,438 players 11,623 servers online 88 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] Onlineright now
Celebrity profile

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 10m ago

2x weekly wipes moddedcarbonpve
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Vital stats

Players now 0/ 101 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#6,382top 29%
Region–no continent published · group 8, the default
Last wipe5d agoweekly schedule
Next wipe1d 6hFri 30 Oct, 14:33 UTC
The rise

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 6h. Its weekly schedule tag · low confidence

13 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

Coming wipes

1d 6hFri 30 Oct, 14:33 UTC
7d 11hThu 5 Nov, 19:00 UTCFW
8d 6hFri 6 Nov, 14:33 UTC
15d 6hFri 13 Nov, 14:33 UTC
22d 6hFri 20 Nov, 14:33 UTC
29d 6hFri 27 Nov, 14:33 UTC
35d 11hThu 3 Dec, 19:00 UTCFW
36d 6hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC5d ago 1 – running 1
Fri 16 Oct, 13:42 UTC12d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These are the Rust Pop Watch lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?

For the server browser, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] lists these tags: gmvanilla (Game mode): This is vanilla survival; mp101 (Max players): Slots: 101; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): Every week brings a wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?

A seven-day player-hours placing of #6,382 puts RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] in the top 29% of all ranked servers.

How many players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now?

0 players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at the moment, out of 101 slots. Averaging 0 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 1 players.

About the server

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is live at the moment. The uptime figure suggests it restarted roughly 7 hours ago. Out of 168 hours in the last 7 full days, it was online for 160, a 95% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?

Average server fps for the last 48 hours was 122, and it never went below 7. Entities reached a maximum of 152,001: buildings, deployables and everything else. Up to 4,424 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 82.145.53.15:28017.

Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day comes around?

The average busiest crowd over recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell under half by day 3 whenever it did not hold.

What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The prediction follows its tag, since too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. The next wipe is pencilled in for Friday 30 October at 14:33 UTC. 5 days 17 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.

The rules

Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

The procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] measures 5,000 and comes from the game with seed 1939580793. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is hellfires_tv.

What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The name says it: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] gathers at 2x. The group limit is 8 players, the game's default. It runs roleplay, roleplay rules across towns and jobs. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The console method: start Rust, press F1, and type client.connect 82.145.53.15:28017. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp101
Max players Slots: 101.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Every week brings a wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The danger is the world, not other players: no PvP here.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.