RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:33 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
These are the Rust Pop Watch lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
For the server browser, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] lists these tags: gmvanilla (Game mode): This is vanilla survival; mp101 (Max players): Slots: 101; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): Every week brings a wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
A seven-day player-hours placing of #6,382 puts RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] in the top 29% of all ranked servers.
How many players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now?
0 players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at the moment, out of 101 slots. Averaging 0 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 1 players.
About the server
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is live at the moment. The uptime figure suggests it restarted roughly 7 hours ago. Out of 168 hours in the last 7 full days, it was online for 160, a 95% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?
Average server fps for the last 48 hours was 122, and it never went below 7. Entities reached a maximum of 152,001: buildings, deployables and everything else. Up to 4,424 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 82.145.53.15:28017.
Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell under half by day 3 whenever it did not hold.
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The prediction follows its tag, since too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. The next wipe is pencilled in for Friday 30 October at 14:33 UTC. 5 days 17 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.
The rules
Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] measures 5,000 and comes from the game with seed 1939580793. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is hellfires_tv.
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name says it: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] gathers at 2x. The group limit is 8 players, the game's default. It runs roleplay, roleplay rules across towns and jobs. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The console method: start Rust, press F1, and type client.connect 82.145.53.15:28017. Launch Rust on this page is another way, opening Rust via Steam and connecting.
