Development Server
Offline EU 82.232.83.205:28015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 84% in EU, and #489 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Development Server?
These are the Rust Pop Watch lists that include Development Server: European Rust servers, live, Modded Rust servers, live and Trio servers: who's hot, who's slipping. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts3 (Group limit): No team can exceed 3 players; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): The server wipes every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Development Server rank against other Rust servers?
For the last seven days of player hours, Development Server sits at #15,697, inside the top 67% of ranked servers and at #2,491 in Europe. It comes in at #489 among trio servers.
How many players are on Development Server right now?
The last sighting of Development Server was 30 days 23 hours ago, and it is offline now.
About the server
Is Development Server online, and how reliable is it?
The server Development Server is not online now; 30 days 23 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 26 September 2026.
Where is Development Server located?
Development Server uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 82.232.83.205:28015.
Which Rust version is Development Server on?
Rust network protocol 2633 and build 163794 is the version Development Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Development Server?
An estimate from the force wipe gives Development Server's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 30 days 23 hours is when the present world was made. The tags list a fortnightly wipe schedule.
Rules and settings
What are the rules and settings on Development Server?
Nothing in the name tells you the gather rate on Development Server. trio is the group rule, capping teams at 3 players. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Development Server?
Enter client.connect 82.232.83.205:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.