Local 2000 Map Test
Offline 82.77.116.61:28115 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local 2000 Map Test?
You'll find Local 2000 Map Test on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local 2000 Map Test mean?
For the server browser, Local 2000 Map Test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Local 2000 Map Test rank against other Rust servers?
A seven-day player-hours placing of #15,280 puts Local 2000 Map Test in the top 70% of all ranked servers.
How many players are on Local 2000 Map Test right now?
Offline now, Local 2000 Map Test was last spotted 11 days 11 hours ago.
Server details
Is Local 2000 Map Test online, and how reliable is it?
Local 2000 Map Test shows as offline, last spotted 11 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 17 October 2026.
Where is Local 2000 Map Test located?
No region is published by Local 2000 Map Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 82.77.116.61:28115.
Which Rust version is Local 2000 Map Test on?
On Windows, Local 2000 Map Test runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Local 2000 Map Test?
Too few wipes are on record for Local 2000 Map Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 11 days 23 hours is when the present world was made.
The rules
Which map does Local 2000 Map Test run?
A procedural map is what Local 2000 Map Test runs, generated by the game.
What are the rules and settings on Local 2000 Map Test?
No gather rate appears in the name of Local 2000 Map Test. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Local 2000 Map Test?
The console method: start Rust, press F1, and type client.connect 82.77.116.61:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.