Operation Deadfall (local)
Offline 83.140.77.13:28235 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:40 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:56 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:39 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:24 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 20:04 UTC1d ago | – | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Operation Deadfall (local)?
You'll find Operation Deadfall (local) on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Operation Deadfall (local) mean?
For the server browser, Operation Deadfall (local) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Operation Deadfall (local) rank against other Rust servers?
Player hours over the last week rank Operation Deadfall (local) at #11,402, within the top 51% of ranked servers.
How many players are on Operation Deadfall (local) right now?
Operation Deadfall (local) went quiet 29 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 1 players.
Server facts
Is Operation Deadfall (local) online, and how reliable is it?
Down at the moment: Operation Deadfall (local) was last seen 29 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Rust Pop Watch's first record of it is 27 October 2026.
Where is Operation Deadfall (local) located?
No region is published by Operation Deadfall (local). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 83.140.77.13:28235.
Which Rust version is Operation Deadfall (local) on?
On Windows, Operation Deadfall (local) runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Operation Deadfall (local)?
No wipe schedule exists for Operation Deadfall (local): it swaps in a fresh world every few hours, and those resets are not wipes.
Rules and settings
Which map does Operation Deadfall (local) run?
The map on Operation Deadfall (local) is procedural, made by the game.
What are the rules and settings on Operation Deadfall (local)?
No gather rate appears in the name of Operation Deadfall (local). Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Operation Deadfall (local)?
The console method: start Rust, press F1, and type client.connect 83.140.77.13:28235. Launch Rust on this page is another way, opening Rust via Steam and connecting.