Live 85,544 players 11,830 servers online 401 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Procedural Map Onlineright now
Celebrity profile

Procedural Map

Online 83.147.29.183:28025 checked 12m ago

moddedoxidepve
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#8,088top 36%
Region–no continent published · group 8, the default
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:07 UTC27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Procedural Map?

These are the Rust Pop Watch lists that include Procedural Map: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Procedural Map mean?

The game's server browser picks up these tags from Procedural Map: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs166652 (Build): It's on game build 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Procedural Map rank against other Rust servers?

Player hours over the last week rank Procedural Map at #8,088, within the top 36% of ranked servers.

How many players are on Procedural Map right now?

0 players are on Procedural Map at the moment, out of 100 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 20:00 UTC, averaging 0 players.

Server facts

Is Procedural Map online, and how reliable is it?

Right now, Procedural Map is up and running. The uptime figure suggests it restarted roughly 2 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does Procedural Map run smoothly?

The 48-hour average was 30 server fps, with a low of 29. At its peak it held 80,073 entities: buildings, deployables and all the rest. Memory use peaked at 2,733 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Procedural Map located?

No region is published by Procedural Map. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 83.147.29.183:28025.

Which Rust version is Procedural Map on?

On Windows, Procedural Map runs Rust network protocol 2635 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on Procedural Map when wipe day comes around?

The average busiest crowd over recent wipes was 3 players. The crowd on the latest wipe topped out 38 hours in.

What is the wipe schedule on Procedural Map?

Too few wipes are on record for Procedural Map to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 27 days 15 hours.

The rules

Which map does Procedural Map run?

Generated by the game with seed 657663029, the map on Procedural Map is procedural and 3,700 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Procedural Map?

No gather rate appears in the name of Procedural Map. Eight players per group: that is the game's default. It runs pve, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join Procedural Map?

The console method: start Rust, press F1, and type client.connect 83.147.29.183:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs166652
Build It's on game build 166652.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The danger is the world, not other players: no PvP here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.