Local RaidLab (flat, public build)
Offline 83.186.250.106:28025 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local RaidLab (flat, public build)?
These Rust Pop Watch lists include Local RaidLab (flat, public build): Modded Rust servers, live and Build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local RaidLab (flat, public build) mean?
The game's server browser picks up these tags from Local RaidLab (flat, public build): gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local RaidLab (flat, public build) rank against other Rust servers?
A seven-day player-hours placing of #15,335 puts Local RaidLab (flat, public build) in the top 69% of all ranked servers.
How many players are on Local RaidLab (flat, public build) right now?
Offline now, Local RaidLab (flat, public build) was last spotted 25 hours ago. The seven-day average sits at 0 players.
Server facts
Is Local RaidLab (flat, public build) online, and how reliable is it?
Down at the moment: Local RaidLab (flat, public build) was last seen 25 hours ago. Out of 120 hours in the last 5 full days, it was online for 55, a 46% uptime. Rust Pop Watch's first record of it is 23 October 2026.
Where is Local RaidLab (flat, public build) located?
There is no region from Local RaidLab (flat, public build). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 83.186.250.106:28025.
Which Rust version is Local RaidLab (flat, public build) on?
On Linux, Local RaidLab (flat, public build) runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Local RaidLab (flat, public build)?
Too few wipes are on record for Local RaidLab (flat, public build) to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 10 days 5 hours is when the present world was made.
Map and rules
What are the rules and settings on Local RaidLab (flat, public build)?
The name of Local RaidLab (flat, public build) says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Local RaidLab (flat, public build)?
The console method: start Rust, press F1, and type client.connect 83.186.250.106:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.