RTM Local Test
Offline 83.202.36.141:28115 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 14:04 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RTM Local Test?
These Rust Pop Watch lists include RTM Local Test: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RTM Local Test mean?
For the server browser, RTM Local Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RTM Local Test rank against other Rust servers?
A seven-day player-hours placing of #15,344 puts RTM Local Test in the top 69% of all ranked servers.
How many players are on RTM Local Test right now?
Offline now, RTM Local Test was last spotted 3 days ago. Across the past week it drew an average of 0 players.
Server facts
Is RTM Local Test online, and how reliable is it?
RTM Local Test shows as offline, last spotted 3 days ago. Out of 168 hours in the last 7 full days, it was online for 5, a 3% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is RTM Local Test located?
No region is published by RTM Local Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 83.202.36.141:28115.
Which Rust version is RTM Local Test on?
On Windows, RTM Local Test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on RTM Local Test when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on RTM Local Test?
The record of RTM Local Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 9 hours.
Map and rules
Which map does RTM Local Test run?
RTM Local Test uses a procedural map, which the game generates.
What are the rules and settings on RTM Local Test?
The name of RTM Local Test says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join RTM Local Test?
Enter client.connect 83.202.36.141:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.