PixelReactor Community
Offline 83.77.236.209:9990 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PixelReactor Community?
These are the Rust Pop Watch lists that include PixelReactor Community: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on PixelReactor Community mean?
These are the tags PixelReactor Community publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^p (PvE): Here the world is the threat, and players don't fight each other. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does PixelReactor Community rank against other Rust servers?
The last seven days of player hours place PixelReactor Community at #16,882, in the top 71% of all ranked servers.
How many players are on PixelReactor Community right now?
PixelReactor Community went quiet 30 days 4 hours ago and is offline at the moment.
Server details
Is PixelReactor Community online, and how reliable is it?
The server PixelReactor Community is not online now; 30 days 4 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 18 September 2026.
Where is PixelReactor Community located?
There is no region from PixelReactor Community. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 83.77.236.209:9990.
Which Rust version is PixelReactor Community on?
On Linux, PixelReactor Community runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on PixelReactor Community?
The record of PixelReactor Community's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 40 days 21 hours.
The rules
Which map does PixelReactor Community run?
PixelReactor Community uses a procedural map, which the game generates.
What are the rules and settings on PixelReactor Community?
No gather rate appears in the name of PixelReactor Community. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join PixelReactor Community?
Enter client.connect 83.77.236.209:9990 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.