JellyJoker
Offline 84.166.21.126:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:54 UTC35d ago | 0 | – | running | 0 |
| Wed 23 Sep, 12:23 UTC35d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include JellyJoker?
You'll find JellyJoker on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on JellyJoker mean?
The game's server browser picks up these tags from JellyJoker: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): There are 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does JellyJoker rank against other Rust servers?
The last seven days of player hours place JellyJoker at #15,478, in the top 71% of all ranked servers.
How many players are on JellyJoker right now?
The last sighting of JellyJoker was 35 days 3 hours ago, and it is offline now.
Server details
Is JellyJoker online, and how reliable is it?
The server JellyJoker is not online now; 35 days 3 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 23 September 2026.
Where is JellyJoker located?
There is no region from JellyJoker. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 84.166.21.126:28015.
Which Rust version is JellyJoker on?
Rust network protocol 2633 and build 165217 is the version JellyJoker runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on JellyJoker when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on JellyJoker?
The record of JellyJoker's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 days 3 hours.
Rules and settings
Which map does JellyJoker run?
The map on JellyJoker is procedural, made by the game.
What are the rules and settings on JellyJoker?
Nothing in the name tells you the gather rate on JellyJoker. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join JellyJoker?
Enter client.connect 84.166.21.126:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.