Gamed!de
Online 85.14.194.247:28015 checked 1h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Gamed!de?
These Rust Pop Watch lists include Gamed!de: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Gamed!de mean?
The game's server browser picks up these tags from Gamed!de: gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Gamed!de rank against other Rust servers?
The last seven days of player hours place Gamed!de at #7,019, in the top 32% of all ranked servers.
How many players are on Gamed!de right now?
Gamed!de is holding 0 players, with 8 slots in total. Averaging 0 players across seven days, it topped out at 1.
Server details
Is Gamed!de online, and how reliable is it?
Right now, Gamed!de is up and running. Based on the uptime it reports, the last restart was about 5 days 2 hours ago. The last 7 full days saw uptime of 71%, with 120 out of 168 hours online. It came to Rust Pop Watch's attention on 16 October 2026.
Does Gamed!de run smoothly?
The 48-hour average was 30 server fps, with a low of 15. At its peak it held 31,477 entities: buildings, deployables and all the rest. Memory use peaked at 2,656 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Gamed!de located?
There is no region from Gamed!de. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 85.14.194.247:28015.
Which Rust version is Gamed!de on?
Rust network protocol 2635 and build 168909 is the version Gamed!de runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Gamed!de?
The record of Gamed!de's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 1 hours.
Rules and settings
Which map does Gamed!de run?
The procedural map on Gamed!de measures 2,500 and comes from the game with seed 6738. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Gamed!de?
The name of Gamed!de says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Gamed!de?
Enter client.connect 85.14.194.247:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.