Live 51,299 players 11,732 servers online 118 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published 4Netplayers Rust Server Onlineright now
Celebrity profile

4Netplayers Rust Server

Online 85.14.206.27:23400 checked 12m ago

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Vital stats

Players now 0/ 16 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,349top 69%
Region–no continent published · group 8, the default
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:11 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include 4Netplayers Rust Server?

These are the Rust Pop Watch lists that include 4Netplayers Rust Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on 4Netplayers Rust Server mean?

The game's server browser picks up these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): There are 16 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does 4Netplayers Rust Server rank against other Rust servers?

Player hours over the last week rank 4Netplayers Rust Server at #15,349, within the top 69% of ranked servers.

How many players are on 4Netplayers Rust Server right now?

The current tally at 4Netplayers Rust Server: 0 players across 16 slots. It has averaged 0 players over the last seven days.

Server facts

Is 4Netplayers Rust Server online, and how reliable is it?

As of now, 4Netplayers Rust Server is online. Based on the uptime it reports, the last restart was about 3 days 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.

Does 4Netplayers Rust Server run smoothly?

Its server fps over the last 48 hours averaged 30, with 29 as the lowest. Entities reached a maximum of 99,120: buildings, deployables and everything else. Up to 2,934 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is 4Netplayers Rust Server located?

There is no region from 4Netplayers Rust Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 85.14.206.27:23400.

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 is the version 4Netplayers Rust Server runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on 4Netplayers Rust Server when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on 4Netplayers Rust Server?

The record of 4Netplayers Rust Server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 13 days 13 hours is when the present world was made.

Map and rules

Which map does 4Netplayers Rust Server run?

The procedural map on 4Netplayers Rust Server measures 4,000 and comes from the game with seed 2147483647. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on 4Netplayers Rust Server?

Nothing in the name tells you the gather rate on 4Netplayers Rust Server. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join 4Netplayers Rust Server?

The console method: start Rust, press F1, and type client.connect 85.14.206.27:23400. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players There are 16 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.