Live 97,045 players 11,869 servers online 396 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published 4Netplayers 311023 Onlineright now
Celebrity profile

4Netplayers 311023

Online 85.14.211.6:20000 checked 9m ago

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Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,341top 69%
Region–no continent published · group 8, the default
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC23d ago 0 – running 0
Sun 4 Oct, 03:10 UTC25d ago 0 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include 4Netplayers 311023?

These Rust Pop Watch lists include 4Netplayers 311023: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers 311023 mean?

The game's server browser picks up these tags from 4Netplayers 311023: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does 4Netplayers 311023 rank against other Rust servers?

Player hours over the last week rank 4Netplayers 311023 at #15,341, within the top 69% of ranked servers.

How many players are on 4Netplayers 311023 right now?

The current tally at 4Netplayers 311023: 0 players across 10 slots. It has averaged 0 players over the last seven days.

Server facts

Is 4Netplayers 311023 online, and how reliable is it?

Right now, 4Netplayers 311023 is up and running. Based on the uptime it reports, the last restart was about 2 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 158, a 94% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Does 4Netplayers 311023 run smoothly?

Its server fps over the last 48 hours averaged 30, with 29 as the lowest. Entities reached a maximum of 89,973: buildings, deployables and everything else. Memory use peaked at 2,900 MB. What players experience as lag comes from low fps and a rising entity count.

Where is 4Netplayers 311023 located?

There is no region from 4Netplayers 311023. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 85.14.211.6:20000.

Which Rust version is 4Netplayers 311023 on?

On Linux, 4Netplayers 311023 runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on 4Netplayers 311023 when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on 4Netplayers 311023?

The record of 4Netplayers 311023's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 23 days 18 hours is when the present world was made.

Map and rules

Which map does 4Netplayers 311023 run?

The procedural map on 4Netplayers 311023 measures 4,000 and comes from the game with seed 1234567890. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on 4Netplayers 311023?

Nothing in the name tells you the gather rate on 4Netplayers 311023. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join 4Netplayers 311023?

The console method: start Rust, press F1, and type client.connect 85.14.211.6:20000. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players There are 10 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.