[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [AU] Dead Signal | Monthly?
You'll find [AU] Dead Signal | Monthly on the following Rust Pop Watch lists: Oceania Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [AU] Dead Signal | Monthly mean?
For the server browser, [AU] Dead Signal | Monthly lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does [AU] Dead Signal | Monthly rank against other Rust servers?
A seven-day player-hours placing of #3,806 puts [AU] Dead Signal | Monthly in the top 17% of all ranked servers.
How many players are on [AU] Dead Signal | Monthly right now?
The current tally at [AU] Dead Signal | Monthly: 0 players across 100 slots. Averaging 1 players across seven days, it topped out at 5. The busiest stretch of the last 48 hours came at 09:00 UTC, averaging 1 players.
Server facts
Is [AU] Dead Signal | Monthly online, and how reliable is it?
Right now, [AU] Dead Signal | Monthly is up and running. The uptime figure suggests it restarted roughly 19 hours ago. The last 6 full days saw uptime of 99%, with 142 out of 144 hours online. It came to Rust Pop Watch's attention on 22 October 2026.
Does [AU] Dead Signal | Monthly run smoothly?
The 48-hour average was 100 server fps, with a low of 37. Entities reached a maximum of 48,206: buildings, deployables and everything else. Memory use peaked at 2,143 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [AU] Dead Signal | Monthly located?
No region tag comes from [AU] Dead Signal | Monthly, but its name points to Oceania. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 85.155.189.54:28015.
Which Rust version is [AU] Dead Signal | Monthly on?
Rust network protocol 2635 and build 168909 is the version [AU] Dead Signal | Monthly runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on [AU] Dead Signal | Monthly?
Too few wipes are on record for [AU] Dead Signal | Monthly to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 15 days 12 hours.
The rules
Which map does [AU] Dead Signal | Monthly run?
The procedural map on [AU] Dead Signal | Monthly measures 3,000 and comes from the game with seed 12345. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on [AU] Dead Signal | Monthly?
Nothing in the name tells you the gather rate on [AU] Dead Signal | Monthly. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join [AU] Dead Signal | Monthly?
Enter client.connect 85.155.189.54:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://radiantplay.com.au.