Rust Local Test
Offline 85.236.187.70:28015 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Local Test?
You'll find Rust Local Test on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust Local Test mean?
The game's server browser picks up these tags from Rust Local Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Rust Local Test rank against other Rust servers?
A seven-day player-hours placing of #13,775 puts Rust Local Test in the top 61% of all ranked servers.
How many players are on Rust Local Test right now?
Offline now, Rust Local Test was last spotted 21 days 8 hours ago.
Server facts
Is Rust Local Test online, and how reliable is it?
Down at the moment: Rust Local Test was last seen 21 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 6 October 2026.
Where is Rust Local Test located?
There is no region from Rust Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 85.236.187.70:28015.
Which Rust version is Rust Local Test on?
Rust network protocol 2634 and build 166652 is the version Rust Local Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Rust Local Test?
Too few wipes are on record for Rust Local Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 21 days 9 hours is when the present world was made.
Rules and settings
Which map does Rust Local Test run?
A procedural map is what Rust Local Test runs, generated by the game.
What are the rules and settings on Rust Local Test?
No gather rate appears in the name of Rust Local Test. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Rust Local Test?
Enter client.connect 85.236.187.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.