Tin & Blood
Offline 85.72.240.52:35005 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Tin & Blood?
These Rust Pop Watch lists include Tin & Blood: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Tin & Blood rank against other Rust servers?
The last seven days of player hours place Tin & Blood at #15,491, in the top 69% of all ranked servers.
How many players are on Tin & Blood right now?
Tin & Blood went quiet 38 days ago and is offline at the moment.
Server facts
Is Tin & Blood online, and how reliable is it?
Tin & Blood shows as offline, last spotted 38 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 19 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 85.72.240.52:35005.
Which Rust version is Tin & Blood on?
Rust network protocol 2633 and build 164530 is the version Tin & Blood runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 19 hours.
Rules and settings
Which map does Tin & Blood run?
The procedural map on Tin & Blood measures 6,000 and comes from the game with seed 1789661113. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Tin & Blood?
The name of Tin & Blood says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Join up
How do I join Tin & Blood?
The console method: start Rust, press F1, and type client.connect 85.72.240.52:35005. Launch Rust on this page is another way, opening Rust via Steam and connecting.