Tin & Blood
Offline 85.72.243.22:35005 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Tin & Blood?
These are the Rust Pop Watch lists that include Tin & Blood: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Tin & Blood rank against other Rust servers?
The last seven days of player hours place Tin & Blood at #15,515, in the top – of all ranked servers.
How many players are on Tin & Blood right now?
Offline now, Tin & Blood was last spotted 38 days 2 hours ago.
About the server
Is Tin & Blood online, and how reliable is it?
Tin & Blood shows as offline, last spotted 38 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 20 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 85.72.243.22:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 46 days 21 hours is when the present world was made.
The rules
Which map does Tin & Blood run?
Tin & Blood uses a procedural map, which the game generates.
What are the rules and settings on Tin & Blood?
Nothing in the name tells you the gather rate on Tin & Blood. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Tin & Blood?
The console method: start Rust, press F1, and type client.connect 85.72.243.22:35005. Launch Rust on this page is another way, opening Rust via Steam and connecting.