RustID Test Server
Offline 86.15.67.166:28025 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustID Test Server?
These are the Rust Pop Watch lists that include RustID Test Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustID Test Server mean?
The game's server browser picks up these tags from RustID Test Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): There are 500 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): It's on game build 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does RustID Test Server rank against other Rust servers?
A seven-day player-hours placing of #13,597 puts RustID Test Server in the top 62% of all ranked servers.
How many players are on RustID Test Server right now?
The last sighting of RustID Test Server was 18 days 2 hours ago, and it is offline now.
Server facts
Is RustID Test Server online, and how reliable is it?
The server RustID Test Server is not online now; 18 days 2 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 10 October 2026.
Where is RustID Test Server located?
There is no region from RustID Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 86.15.67.166:28025.
Which Rust version is RustID Test Server on?
On Windows, RustID Test Server runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on RustID Test Server?
RustID Test Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 18 days 2 hours.
Map and rules
Which map does RustID Test Server run?
A procedural map is what RustID Test Server runs, generated by the game.
What are the rules and settings on RustID Test Server?
The name of RustID Test Server says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Join up
How do I join RustID Test Server?
The console method: start Rust, press F1, and type client.connect 86.15.67.166:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.